The Beholder Update


This is the update that mainly aims to address some problems with game difficulty and ammo counts 


- Two new enemy types with elite variants

- Lots of revamped visual effects 

- Slightly lowered the difficulty curve

- Slightly lowered the default length of the dungeon

- Significantly increased the max ammo count and ammo gain from pickups for most weapons

- Increased chance to get passive items as a reward for clearing a room

- Bug fixes and some other minor stuff

Files

Wormwood v.230122b (Beholder Update).zip 48 MB
Jan 23, 2022

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Comments

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What did inspire you for the new type?

(+1)

I wanted to have an enemy that has different movement and attack patterns to inject some variability in the game, because most of the existing enemies would just rush at you and hurl projectiles/do melee attacks. As for the visual design, I knew I wanted to have beholder-like enemy right from the start and I thought that I could use them right now as a kind of disruption to player's movement :)